Category: Data, Kubernetes

If you have heard of Hadean before now, it was likely in the realm of spatial simulation and gaming. The company recently joined the Open 3D Engine (O3DE) Project as one of its founding members, and its products have been touted for powering massively multiplayer online (MMO) games like Eve Online and Minecraft.

Really, it’s about trying to take some of the good parts of Kubernetes, which is the kind of the elephant in the marketplace, the number one thing that everyone uses, but identifying some of the limitations of that, and combining it with some of our learning from other technologies,” said Hobson-Sayers.

With Azure, he noted, the max number of cores is around 72, and “once you get beyond that, you now need to start looking at moving data over the network and that’s where things start to get, unfortunately, pretty slow.” The idea then is to use a shared-nothing architecture, which he explained “starts from the point of view that everything is just about passing data around, and there are just different characteristics of latency and bandwidth and so on, and by bringing that to the forefront of the API that we expose, we let people design around it.

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