Notionally, cloud gaming (or game streaming) is like playing your game on that really good machine your neighbor has, but plugging in a controller with a really long wire that reaches your room, and pointing a camera at the screen. Then all you need is a screen device to capture the camera stream.

The idea of cloud gaming as a breakthrough product has probably now been exhausted (the previous attempt with OnLive failed in 2015).

Even if the network provider and the cloud gaming provider are the same company, they may not get exclusive access to the line at all points.

Unfortunately, most of the negative points about cloud gaming also apply to streamed virtual persistent worlds.

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