In this part, we will create a process for auto builds of any Unreal Engine blueprint client game (code project build will be in the next part). We will use a binary version of Unreal Engine (not from sources, this kind of build will be discussed in the later chapters), so install it with Epic Game launcher if you don’t have one. Please read Part 01 where we install and setup Jenkins, it will not be described in detail in this article.

It will show you the format of this command: You will get console output like this: You can see available args.

Bat script looks like: We call RunUAT.bat with command BuildCookRun and following flags: If you run this file in you project dir game should be built successfully.

Related Articles