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There are 211 million people gaming in the U.S., and it’s one of the fastest-growing forms of entertainment on the planet.

Lowering the barrier to gaming could introduce millions of more players into the ecosystem and further balloon the industry.

Yet, Salinger foresees three major roadblocks to cloud gaming: A complete jump to cloud gaming will require having the proper software infrastructure in place and getting vendors on board to support it. This is perhaps the biggest obstacle to cloud gaming in the software industry, said Salinger, “It’s still not mature enough.”

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